

The way you move the ‘space dolphin’ around each level is incredibly enjoyable thanks to some tight controls. Ynglet makes up for the sometimes confusing level design with excellent controls.

It tries to visually guide you in subtle ways, adding the occasional visual cues to the screen, but they can get lost amongst everything on screen. As stunning as the art style is, a lot of the problems I had with finding the right direction often boiled down to there being so much on screen. Admittedly, the level design can be a little unclear, as I found myself a little lost while trying to find the right path to progress.

Ynglet is at its best when you find a flow, and travel across its levels without having to think what your next move is. For an independently developed game, there’s a surprising amount of content to be found in Ynglet. A negative mode that’s unlocked upon completing the game also mixes things up, providing a new visual look to the game. There’s additional challenge to be found in the game’s collectibles and difficulty modes ramp up the gameplay. The music is also just really lovely, featuring lo-fi electronic elements that perfectly match the game’s visual aesthetic.Īt around 15 levels, Ynglet took me around an hour and a half to complete. Percussion and music react to your movements, creating an interactive piece of music that sounds tailor made to your play through.
#YNGLET GAME SOFTWARE#
It’s “needlessly complicated” music software develops alongside the player as they move through each level. Ynglet’s most impressive feature is its emergent sound design. So it really boils down to how much players want to complete Ynglet. Motivation to find those extra collectibles lies in the game’s competition percentage. These optional collectibles are often a little more difficult to find, with a tricky platform section to complete at the end. Player agency is a rare thing in the strict game design set by platformers, so it’s refreshing to see a game that allows you to save your own progress.Įach level is filled with optional extras to find as well, rewarding players for venturing off the colourful beaten path. Of the numerous different boxes and surfaces in the game, players can set many of them as a respawn point by simply staying in them for a few seconds. It’s up to the player to set their own respawn point. I particularly liked Ynglet’s respawn system.
